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Mobile, Graphics, and Gaming forum

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  • Description A forum for developers building high-performance mobile apps, cutting-edge graphics, and immersive gaming experiences on Arm.
  • Threads 1414 Questions
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  • Not Answered

    Forum FAQs 0

    • ARM Community
    13610 views
    0 replies
    Started over 4 years ago
    by Annie
  • Not Answered

    【GLES】How to choose parameters for glMapBufferRange 0

    23 views
    0 replies
    Started 20 hours ago
    by Togchen
  • Not Answered

    processus time double after fews seconde 0

    • OpenCL
    • Android
    • Multiprocessor
    187 views
    4 replies
    Latest 3 days ago
    by hterrolle
  • Answered

    The size of gles GL_ARRAY_BUFFER has changed unexpectedly 0

    203 views
    6 replies
    Latest 4 days ago
    by Togchen
  • Not Answered

    Why mobile CPU have different cores 0

    • CPU Architecture
    • Mobile computing
    • multithreading
    162 views
    3 replies
    Latest 11 days ago
    by hterrolle
  • Suggested Answer

    hardware processing difference between OpenCL and OpenGL 0

    • OpenCL
    • GPU Architecture
    • OpenGL
    441 views
    6 replies
    Latest 14 days ago
    by hterrolle
  • Answered

    logcat error: [mali]CET: cpu queue set unrecoverable error 0

    210 views
    1 reply
    Latest 1 month ago
    by Peter Harris Arm Employee Badge
  • Answered

    afbc enable 0

    887 views
    5 replies
    Latest 1 month ago
    by andyostler
  • Suggested Answer

    Using Arm Streamline on an already running app 0

    • crash
    • Android OpenGL ES
    • Unity
    • Streamline
    • Mali-G77
    • samsung
    1026 views
    6 replies
    Latest 2 months ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    wayland for Bifrost on Linux 0

    839 views
    5 replies
    Latest 2 months ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    random processing of working group in OpenCL 0

    • OpenCL
    • Mali-GPU
    1496 views
    6 replies
    Latest 2 months ago
    by hterrolle
  • Answered

    RenderDoc is not working with Android in Performance Studio 2025.2 (macOS build) 0

    • RenderDoc
    906 views
    3 replies
    Latest 2 months ago
    by Cam Mannett Arm Employee Badge
  • Answered

    ‌vk-gl-cts test failed with error: Buffer verification failed +1

    • OpenGL ES
    • Mali-GPU
    494 views
    1 reply
    Latest 2 months ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    shared read only data array in multicore processing 0

    • Android
    • multicore
    • C
    632 views
    1 reply
    Latest 3 months ago
    by Ben Clark Arm Employee Badge
  • Answered

    Advantage of AGI(Android GPU Inspector) compared to Streamline 0

    • Android
    • Streamline
    • Mali-GPU
    1343 views
    3 replies
    Latest 3 months ago
    by Stephen Barton Arm Employee Badge
  • Answered

    streamline counters does it include vertex shader 0

    741 views
    1 reply
    Latest 4 months ago
    by Peter Harris Arm Employee Badge
  • Answered

    big or little function using multicore threading performance +1

    • mobile
    • cpu
    985 views
    2 replies
    Latest 4 months ago
    by hterrolle
  • Answered

    Vulkan memory type for immutable vertex/index buffers 0

    • vulkan
    • Memory
    1178 views
    3 replies
    Latest 4 months ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    Does Mali-Immortalis-G715 MC11 support EGL_EXT_image_dma_buf_import? 0

    1137 views
    3 replies
    Latest 4 months ago
    by Peter Harris Arm Employee Badge
  • Answered

    Streamline annotation reset counter 0

    1290 views
    3 replies
    Latest 5 months ago
    by Peter Harris Arm Employee Badge
>
Topics being discussed in this forum
  • Adaptive Scalable Texture Compression (ASTC)
  • Android
  • Arm Mobile Studio
  • arm streamline
  • Bifrost
  • DS-5 Streamline
  • Mali Drivers
  • Mali GPUs
  • Mali Graphics Debugger
  • Mali Offline Compiler
  • Mali Texture Compression Tool
  • Mali-400
  • Mali-450
  • Mali-G71
  • Mali-GPU
  • Mali-T604
  • Mali-T628
  • Mali-T760
  • Midgard
  • OpenCL
  • OpenGL ES
  • shader core
  • Streamline
  • Streamline Performance Analyzer
  • vulkan