Streamline recording only captures ~1 second

New to streamline. Testing out an unreal engine based application on the Vive Focus 3 headset, it will only record around a second of data. It won't prompt that it failed, but when you stop recording you get just .8s seconds of data. Also, I do not get any live streamed data while recording.

Unsure why this could be happening, the application uses OpenXR if that helps.

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  • Hi Michal, 

    I have gotten gatord onto the target, but am having issues getting a local capture to happen. I've checked and confirmed gatord is on device, and can see a gator-log.txt and gator-debug.txt on device. Any other ways / commands to get a local capture to start?

    I will also send over a logcat from a recent attempt, unsure if it will be of any help.

Reply
  • Hi Michal, 

    I have gotten gatord onto the target, but am having issues getting a local capture to happen. I've checked and confirmed gatord is on device, and can see a gator-log.txt and gator-debug.txt on device. Any other ways / commands to get a local capture to start?

    I will also send over a logcat from a recent attempt, unsure if it will be of any help.

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