Hi
In android, I created cl context from gl like this :
cl_context_properties props[] = { CL_GL_CONTEXT_KHR, eglGetCurrentContext(), CL_EGL_DISPLAY_KHR, eglGetCurrentDisplay(), CL_CONTEXT_PLATFORM, clplatform,0);
clCreateContext(props,1,&device,NULL,NULL,NULL);
and then create opengl texture, this texture can be used . After that , I want to use opencl to calculate this texture, so I do like this :
clCreateFromGLTexture2D(clContext, CL_MEM_READ_WRITE,GL_TEXTURE_2D, 0,texturename ,&errNum);
And this function failed, the errNum returned CL_INVALID_GL_OBJECT , and I do not know why , Can you help me ?
Thanks
Hi, Chris
How can send my code to you, via email ? Can you tell me your email address ?
If it is of a small size, you can attach it to your post.
If however it is larger, then email wont help as there is a size limit on that too... any alternative method that you prefer should be fine with us.
e.g. ftp, dropbox, github, etc
Thanks in advance,
Michael McGeagh
Hi, I upload the code to shared doc, can you see it ?
Hi kongya0712,
I have received the shared doc, thank you.
I have created a ticket to investigate internally, and had a quick look with nothing obvious jumping out.
Thanks for your time.
After looking at the spec more closely, there are a few more things to highlight as possible causes to your problem.
First thing to read is the extension "cl_khr_gl_sharing", you should realise that there is a limited number of supported texture formats compared to possible GLES texture formats, as in not every GLES texture can be used for CL-GLES interop.
Secondly, there was an issue where Android itself altered the values for GL context and EGL display, which may be a problem here too. (we will need to investigate further for this one).
I just wanted to update you on our progress, if you have made any progress yourself, please let others know.
Kind Regards,
Hi,Michael
I was not in internet for 2 weeks . And I just see your comment at now . Thank you for your help .
I will check this issue with qualcomm , ask them this texture format can be used or not .
If I have any progress, will tell you .
Hi,
Has there been any progress on this issue?
Thanks.
Hi aacosta,
kongya never did get back to us regarding his particular device supporting the texture format or not, so I am unsure if he had solved this.
Regardless since he was using a non-Mali GPU, there is not much we could do to help here so havent pursued the matter.
If you have a Mali specific issue, please do let us know.
Hi mcgeagh,
I have the same issue with a Mali T760 GPU (Samsung S6). The extension "cl_khr_gl_sharing" is enable. The opengl texture format used is GL_RGBA, GL_UNSIGNED_BYTE.
Mali T760 supports opencl 1.1. So, GL_RGBA8 format should be supported.
Do you have a small reproducer for us to investigate?
Any information, such as the device, OS version, Mali Driver version, etc... would help us.