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More speed with Arm Mobile Studio 2023.1
Julie Gaskin
What's new in Arm Mobile Studio? Here's a round-up of the latest improvements we've made to our free profiling tools for Android.
May 12, 2023
Yet more ASTC compression
Peter Harris
This blog explains the performance and quality benefits that developers can expect if they switch to the latest astcenc 4.4 compressor release.
April 24, 2023
Arm Immortalis-G715 Developer Overview
Peter Harris
The new Arm®︎ Immortalis™︎ -G715 GPU is now available in consumer devices. This blog explores what is new, and how developers can get the best performance out of it.
March 20, 2023
Success in mobile games with ray tracing
arm-phodges
Blog provides details on how to use ray tracing techniques successfully across all mobile games on Arm-powered smartphones.
March 6, 2023
Arm at Vulkanised 2023
Peter Harris
A summary of the Arm talks at Khronos' Vulkanised 2023 event.
March 1, 2023
Using RenderDoc to Find Shader Issues in OpenGL ES
xiang chen
In this blog post, read about how to use RenderDoc to find Shader issues in OpenGL ES.
March 1, 2023
Automated performance monitoring and more with Arm Mobile Studio 2022.4
Julie Gaskin
Here are some of the highlights from the latest release of Arm Mobile Studio, to support easier performance analysis for game developers.
January 30, 2023
Performance analysis with Arm Mobile Studio
Julie Gaskin
In part 3 of Arm’s Mali GPU training series, learn how to analyze the performance of a mobile game with Arm Mobile Studio, our free-to-use performance analysis tool suite.
December 5, 2022
Best practice principles for mobile game development
Julie Gaskin
Part 2 of Arm's free Mali GPU training for mobile graphics developers. Here, we present the latest best practice recommendations to get the best from devices with Mali GPUs.
November 26, 2022
Best practices to resolve typical multi-context rendering issues
Fred.Li
Read the best practices for application that have multi context render operation with Mali CSF based GPUs.
November 24, 2022
The mobile gaming revolution, powered by Arm
Philippe Bressy
This blog describes the stratospheric growth of mobile gaming growth from the late 90s to present day, and how Arm technology has been at the heart of the mobile gaming revolution.
November 22, 2022
Grow your mobile graphics knowledge with Arm's free training
Julie Gaskin
Part 1 of Arm’s free Mali GPU training helps graphics developers get the best performance on mobile. You will learn the fundamentals of GPU hardware, and best practices for game content.
November 10, 2022
Multi-agent reinforcement learning scalability on Android devices
Shafiullah Rahman
This blog provides detailed information about how to apply multi-agent reinforcement learning across Android devices.
September 20, 2022
Part 3: Unity ML-Agents on Arm: how we created game AI
Koki Mitsunami
This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 3 of a three part series.
August 12, 2022
Part 2: Unity ML-Agents on Arm and how we created game AI
Koki Mitsunami
This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 2 of a three part series.
July 29, 2022
Part 1: Unity ML-Agents on Arm and how we created game AI
Koki Mitsunami
This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 1 of a three part series.
July 8, 2022
Style transfer for graphics post-processing on mobile
Pavel Rudko
This blog explains how developers can implement style transfer for graphics post-processing on mobile, in particular neural style transfer.
March 24, 2022
Analyzing ray traced content with Arm Mobile Studio
Geraint North
This blog describes how Arm Mobile Studio can analyze ray traced content, with this being showcased via OPPO Find X5 pro smartphones at GDC 2022.
March 15, 2022
Using Adaptive Performance for the “Amazing Adventures of Dr. Arm”
Joe Rozek
This blog explores Unity's Adaptive Performance and how it was applied to an internal Arm gaming title that will be showcased at GDC 2022.
March 14, 2022
Mali-G710: a developer overview
Peter Harris
Learn how to use the improvements found in Mali-G710 to get the best performance from your mobile graphics rendering.
March 9, 2022
Arm Best Practice warnings in the Vulkan SDK
Sam Walls
This blog provides detailed information about Khronos' validation layer and how it can help to detect potential performance issues for Arm Mali GPUs.
November 29, 2021
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