Hi
In android, I created cl context from gl like this :
cl_context_properties props[] = { CL_GL_CONTEXT_KHR, eglGetCurrentContext(), CL_EGL_DISPLAY_KHR, eglGetCurrentDisplay(), CL_CONTEXT_PLATFORM, clplatform,0);
clCreateContext(props,1,&device,NULL,NULL,NULL);
and then create opengl texture, this texture can be used . After that , I want to use opencl to calculate this texture, so I do like this :
clCreateFromGLTexture2D(clContext, CL_MEM_READ_WRITE,GL_TEXTURE_2D, 0,texturename ,&errNum);
And this function failed, the errNum returned CL_INVALID_GL_OBJECT , and I do not know why , Can you help me ?
Thanks
Hi kongya0712,
I have received the shared doc, thank you.
I have created a ticket to investigate internally, and had a quick look with nothing obvious jumping out.
Thanks for your time.
Michael McGeagh