I am working on GLES program using ARM GLES3.0 Emulator ver 1.4.
I want to print all active uniform detail.
I ahve 25 active Uniform in my shader code, out of these 25 uniforms, second uniform is array of uniform 'uniformArray[100]'.
But when I iterate through active uniforms to see detail of each uniform, itstarts giving garbage values after first 25 uniforms( i.e after activeUniform1, uniformArray[0], uniformArray[1], uniformArray[2],... uniformArray[23] )
Please confirm if it was an issue with EGL 1.4
Hi Sunil,
can you provide the shader where the uniform array is declared?
Thanks,
Chris