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Issue with array of uniforms in Shader Code

I am working on GLES program using ARM GLES3.0 Emulator ver 1.4.

I want to print all active uniform detail.


I ahve 25 active Uniform in my shader code, out of these 25 uniforms, second uniform is array of uniform 'uniformArray[100]'.


But when I iterate through active uniforms to see detail of each uniform, itstarts giving garbage values after first 25 uniforms( i.e after activeUniform1, uniformArray[0], uniformArray[1], uniformArray[2],... uniformArray[23] )


Please confirm if it was an issue with EGL 1.4


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