You might encounter some defects when you run 3D applications that use OpenGL ES to render images. This blog helps you find the cause of the defects. These examples show defective images and golden images.
Hi TC, Without more information it's going to be hard to provide any help, but the emulator is very sensitive to the behavior and correctness of the host graphics driver (we're just translating OpenGL ES into host OpenGL calls).
Note that the emulator…
The Android samples are now on GitHub: https://github.com/ARM-software/opengl-es-sdk-for-android
I don't believe that the Linux samples are available any more.
rchakena said:couldn't find 32-bit opengl es interceptor library
This is a bug in this tool release, which will be fixed in the next Arm Development Studio release. If you are unable to use an earlier version, please raise a support case.
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Hi Cam.
Thank you for letting me know that RenderDoc is not used as a profiler.
I have been using Graphics Analyzer to analyze the shader, but I found out that 'Fragment Count' icon is not enabled.
Other icons work fine but only 'Fragment Count…
The OpenGL ES emulator isn't full OpenGL, so I wouldn't expect it to work for this use case.
Hello ARM.
I have a question about vertex limitation of Mali devices.
According to document below
https://community.arm.com/developer/tools-software/graphics/b/blog/posts/memory-limits-with-vulkan-on-mali-gpus
I can found there is a solution(temporary…
Hi djang,
It appears you got an answer on the KhronosDevs slack #opengl channel, but as a quick summary for others -
GLES can't do Read-Only buffers, and Read-Write doesn't work for us. On Vulkan you can & do have Read-Only SSBOs, so this is a GLES-only…
The full list of supported extensions for different context versions is listed in the "OpenGL ES Extensions" table on page 18/19