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How to run RenderDoc on linux (Openg GL ES 3.0 in Mali-G610)

Hi, I am using Open GL ES 3.0 in Mali-G610.

Since I had a diffucilty of using 'Fragment Count Statics' in Graphics Analyzer, I was recommended to used RenderDoc instead.

I am trying to use RenderDoc on linux, but it seems like 'Lanuch Application' is not working on linux. 

Is there any other methods that I can use RenderDoc on linux? 

I tried to find documents of guidance, but there were no exact guidance of using RenderDoc on linux.

I would like to know if there is any other ways that I can use it or other tools that support the analyzing fragment count of Openg GL ES 3.0.

Thank you.

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  • Hi Cam.

    Thank you for letting me know that RenderDoc is not used as a profiler.

    I have been using Graphics Analyzer to analyze the shader, but I found out that 'Fragment Count' icon is not enabled.

    Other icons work fine but only 'Fragment Count' icon is not working, so I am having difficulites of analyzing fragment shader.

    Below image is the one that shows the 'Fragment Count' icon is not working. 

    Therefore, I would like to know if there are any other ways that I can make 'Fragment Count' icon enable or other methods that I can measure fragment counts.

    I am using OpenGL ES 2.0 in Mali-G610 on linux and I also wonder the reason 'Fragment Count' icon is not enabled is the version of OpenGL ES.

    Should I use the OpenGL ES 3.0 or above versions to make this icon enable? 

Reply
  • Hi Cam.

    Thank you for letting me know that RenderDoc is not used as a profiler.

    I have been using Graphics Analyzer to analyze the shader, but I found out that 'Fragment Count' icon is not enabled.

    Other icons work fine but only 'Fragment Count' icon is not working, so I am having difficulites of analyzing fragment shader.

    Below image is the one that shows the 'Fragment Count' icon is not working. 

    Therefore, I would like to know if there are any other ways that I can make 'Fragment Count' icon enable or other methods that I can measure fragment counts.

    I am using OpenGL ES 2.0 in Mali-G610 on linux and I also wonder the reason 'Fragment Count' icon is not enabled is the version of OpenGL ES.

    Should I use the OpenGL ES 3.0 or above versions to make this icon enable? 

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