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Graphics, Gaming, and VR blog
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Graphics, Gaming, and VR blog

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  • Unofficial patches to adapt the Mali r15p0-00rel0 drivers on 4.10-rc3 Linux kernels

    Myy
    Myy

    I'm currently building 4.10-rcX Linux kernels for MiQi devices (RK3288 ARMv7 boards), integrating the latest Mali Kernel drivers r15p0-00rel0. In order to integrate these drivers, various patches are…

    • January 10, 2017
  • What, when & wear: The wearable revolution

    Freddi Jeffries
    Freddi Jeffries

    There seems to be a constant mood of scepticism* in the wearables industry. Ever since they first appeared, and in spite of massive advances, people just love to say they’re not going to happen. Whilst…

    • January 9, 2017
  • How to compile a 4.9 kernel with Mali r15p0 kernel drivers for a MiQi device ( RK3288 )

    Myy
    Myy
    Until I get a recent Mali User-Space drivers build from Rockchip or the Rockchip Mali User-space drivers DDK, here's how to compile an official (read Linus Torvalds git branch) 4.9 kernel, with the official…
    • December 16, 2016
  • 360 video: It's everywhere you look...

    Freddi Jeffries
    Freddi Jeffries
    360 degree video is changing not only the way we consume content, but the way we create it. We’re no longer restricted to sharing our experiences in selfies, single photos or even panoramas to capture…
    • November 28, 2016
  • Huawei Mate 9: Sustained performance for gaming & VR

    Freddi Jeffries
    Freddi Jeffries
    As the days get shorter and the cold weather begins to creep in, we know it’s that time of year when we can start to get excited about the brand new devices for the upcoming year. A major announcement…
    • November 25, 2016
  • Latest Unreal Engine release 4.14 adds mobile features optimized for Mali GPUs

    Gemma Paris
    Gemma Paris
    This week, Unreal Engine released their latest UEv4.14 upgrade and it includes several cool mobile features:VR Multiview Support for MobileVR Multiview is an extension of OpenGL ES available on Android…
    • November 18, 2016
  • VR hub page - A one stop shop for all things virtual reality

    Freddi Jeffries
    Freddi Jeffries
    Welcome to our VR hub page - your one stop shop for all the VR content across the ARM Connected Community. VR  blog series:   VR technical tips and tricks: VR product coverage: Events…
    • November 14, 2016
  • Android from scratch on Google Nexus 10 with ARM® Mali™ GPU

    Guillaume Tucker
    Guillaume Tucker
    DisclaimerThe step-by-step guidelines below provided by ARM for your convenience contain information about downloading and installing files, licensed by third parties, which are subject to their own licence…
    • November 9, 2016
  • Linux on Chromebook with ARM Mali GPU

    Guillaume Tucker
    Guillaume Tucker
    This guide provides instructions to build and run a GNU/Linux distribution on the Samsung Chromebook devices as an alternative to the Chrome OS operating system. Some experience with Linux as a programmer…
    • November 9, 2016
  • Tech Symposia 2016 China roundup: Shanghai – Beijing – Shenzhen

    Freddi Jeffries
    Freddi Jeffries
    Welcome to sunny Shenzhen for the third and final day of the China leg of ARM Tech Symposia 2016. There’s a very different feel to this city from the moment you leave the airport. Just a few short decades…
    • November 4, 2016
  • Tech Symposia 2016 Tech Talks - Graphics, video and virtual reality

    Freddi Jeffries
    Freddi Jeffries
    Following a fantastic first event in Shanghai it was off to the airport for a short hop to a much chillier Beijing for round two of 2016’s Tech Symposia. On Monday we talked about the keynotes and…
    • November 2, 2016
  • Tech Symposia 2016 – Shanghai keynotes

    Freddi Jeffries
    Freddi Jeffries
    The first of this year’s ARM® Tech Symposia kicked off this morning on a rather damp day in Shanghai. With the rain coming down outside it was a perfect opportunity to check out our latest demos before…
    • October 31, 2016
  • China’s tech industry speeds ahead

    Freddi Jeffries
    Freddi Jeffries
    It’s no secret that everything in China moves fast. At ‘China Speed’ in fact. From building a skyscraper in 19 days, to the fastest trains in the world, China is all about embracing change…
    • October 26, 2016
  • The Mali-G51 GPU brings premium performance to mainstream mobile

    Freddi Jeffries
    Freddi Jeffries
    It’s not just high-end mobile devices which need to work like a dream, we expect a certain level of performance and a relatively advanced feature set even from a more modest, mainstream handset budget…
    • October 24, 2016
  • Initial comparison of Vulkan API vs OpenGL ES API on ARM

    Gemma Paris
    Gemma Paris
    Reducing power consumption and optimizing CPU utilization in a multi-core architecture are key to satisfy the increasing demand of delivering sustained high-quality graphics meanwhile maintaining a lasting…
    • October 20, 2016
  • Mali Bifrost Family Performance Counters

    Peter Harris
    Peter Harris
    Tools such as ARM DS-5 Streamline provide developers access to the GPU hardware performance counters, the principle means to determine the behavior inside the black box beneath the API and identify any…
    • October 19, 2016
  • Unity’s first “Vulkan Renderer Preview” recommends the ARM® Mali™ Galaxy S7 as development platform

    Gemma Paris
    Gemma Paris
    On the 29th September, as promised at Google I/O, Unity released the first developer preview for their upcoming Vulkan renderer. Developers have been eagerly awaiting the release since Android Nougat…
    • October 3, 2016
  • Breaking news: VR is going mainstream!

    Freddi Jeffries
    Freddi Jeffries
    In previous blogs we’ve looked at the scalability of the Mali™ family of GPUs which allows partners’ implementations to be tailored to fit all levels of device across multiple price, performance and area…
    • September 28, 2016
  • OpenGL Pitfalls : Distorted textures when packing texels colours components as GL_UNSIGNED_SHORT

    Myy
    Myy
    I lost a few days wondering why some textures were completely distorted when loaded in OpenGL.The thing is, they were only distorted when the colours components were packed as GL_UNSIGNED_SHORT_5_5_5_1…
    • September 21, 2016
  • Building an Unreal Engine Application with Mali Graphics Debugger Support

    Thomas Poulet
    Thomas Poulet
    In a previous blog we talked about running Mali Graphics Debugger on a non-rooted device. In this blog we will focus on how you can add support for Mali Graphics Debugger, on a non-rooted device, to your…
    • September 20, 2016
  • HotChips - The benefits of Bifrost

    Freddi Jeffries
    Freddi Jeffries
    In the 27 years since its inception, Hot Chips has become one of the world’s leading high performance microporocessor event. Attracting more than 500 attendees from across the world, Hot Chips presents…
    • September 12, 2016
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