It’s Friday and GDC17 is officially almost over for another year. After information overload from a host of brilliant talks and speakers it was back to the ARM booth to check out our demos, catch…
Another beautiful day in San Francisco and it’s back to Moscone West for more awesome expertise from across the game dev industry. Yesterday afternoon we joined Epic and Oculus to hear how the collaboration…
It’s finally here, GDC17 is underway!
After a minor mishap with some ligaments, my expo-walking, booth-reviewing GDC plans have had to be slightly readjusted, but if nothing else, immobility means…
One of the strengths of ARM is the resources we invest in nurturing the developer ecosystem using the ARM architecture. Mobile graphics developers are really important to us and the Game Developer Conference…
Welcome one and all to my favourite time of year, GDC time! Once again we’re back in San Francisco amongst the best and brightest of the global game development industry to bring you all the very latest…
Gone are the days when gaming was the sole domain of your PC or console, these days just about everyone with a phone has gamed on the go in some form or another. The earliest iterations of mobile gaming…
Last year, when Virtual Reality (VR) was just emerging once again, we speculated about the fantastic opportunities the technology presents for all sorts of industries. From sightseeing to trauma treatment…
With the new year now a distant memory the thoughts of the ARM Mali team turn to the next big event on the horizon: GDC.
Every year, global game developers and industry gurus gather in San Francisco for…
I'm currently building 4.10-rcX Linux kernels for MiQi devices (RK3288 ARMv7 boards), integrating the latest Mali Kernel drivers r15p0-00rel0. In order to integrate these drivers, various patches are…
There seems to be a constant mood of scepticism* in the wearables industry. Ever since they first appeared, and in spite of massive advances, people just love to say they’re not going to happen. Whilst…