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Is anyone having issues on Android with creating an EGL view in native code, then having crashes on suspend/resume?

The problem seems to be in creating the EGL surface in Native code. We have a game that creates the EGL surface in Java that this is not happening on.

Anyone else having this issue?

EDIT:

I've attached a stack trace if that helps.

Mali01.txt.zip
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  • When entering the procedure testMe, r1 contains *thisObj as :

    • the JNI always pass it as second argument to the procedure called
    • the AAPCS states that integer procedure's arguments are stored in r0, r1, r2, r3 and the stack (sp) before calling it. So, with 32 bits wide or less arguments, r0 contains the first argument, r1 the second, etc...
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  • When entering the procedure testMe, r1 contains *thisObj as :

    • the JNI always pass it as second argument to the procedure called
    • the AAPCS states that integer procedure's arguments are stored in r0, r1, r2, r3 and the stack (sp) before calling it. So, with 32 bits wide or less arguments, r0 contains the first argument, r1 the second, etc...
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