The problem seems to be in creating the EGL surface in Native code. We have a game that creates the EGL surface in Java that this is not happening on.
Anyone else having this issue?
EDIT:
I've attached a stack trace if that helps.
Hi jacobk.iugo,
Unfortunately there is nothing obvious in your stack trace so to proceed further, can you please help us reproduce the issue?
Do you have a small reproducer you can share with us?
Thanks in advance,
Michael McGeagh
jacobk.iugo if you've no further info to help reproduce the issue, I'll close out this question. If you've solved your problem, please share your issue and solution with us all. Thanks!