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  • Description A forum for developers building high-performance mobile apps, cutting-edge graphics, and immersive gaming experiences on Arm.
  • Threads 1414 Questions
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  • Answered

    How to get ALU per invocation of OpenCL kernel in MALI-immortalis g715 MC 11 from streamline? +1

    • Streamline Performance Analyzer
    • Mali GPUs
    3076 views
    3 replies
    Latest over 1 year ago
    by Peter Harris Arm Employee Badge
  • Answered

    Corrupt functions files: Invalid ID 0

    • arm streamline
    • Unity
    3263 views
    3 replies
    Latest over 1 year ago
    by Peter Harris Arm Employee Badge
  • Not Answered

    Mali-G610 Rpeak in int8 0

    • performance
    • Mali GPUs
    • Linux OpenCL
    1808 views
    0 replies
    Started over 1 year ago
    by Devko
  • Not Answered

    How to add and build bifrost (Mali-G76) kernel driver with android kernel 4.14.X 0

    • Mali Kernel Device Drivers for GPU
    • Android
    • Bifrost
    • Mali-G76 GPU
    • Mali GPUs
    • driver
    2892 views
    2 replies
    Latest over 1 year ago
    by Roberto Lopez Mendez Arm Employee Badge
  • Not Answered

    Streamline debug and symptom pattern 0

    • performance
    • arm streamline
    • Unity
    2053 views
    2 replies
    Latest over 1 year ago
    by Thang
  • Answered

    OpenGL renders only a part of bufferdata 0

    3549 views
    4 replies
    Latest over 2 years ago
    by Oleksnadr
  • Not Answered

    shader core cycles estimation 0

    3292 views
    4 replies
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Not Answered

    Arm Streamline license error while using Streamline-cli 0

    2765 views
    3 replies
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    what is Unknow exacty in the Capture Summary report 0

    2754 views
    3 replies
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    streamLine error message too big 0

    • arm streamline
    2506 views
    3 replies
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Mali-G710 depthRange issue 0

    4131 views
    5 replies
    Latest over 2 years ago
    by AR5
  • Answered

    Why uniform buffer is limit to so small in <<Arm GPU Best Practices Developer Guide>>? 0

    • Mali Offline Compiler
    4734 views
    4 replies
    Latest over 2 years ago
    by chenwu
  • Answered

    Is there any way to see clearly how the 'stack spilling' works? Need a more reliable way to reduce it. 0

    • Mali Offline Compiler
    2778 views
    3 replies
    Latest over 2 years ago
    by Lucas Jiang
  • Answered

    [Vulkan/Android] Mali GPU drivers do not expose other color spaces on Android devices with HDR10/HDR10+ display 0

    • Android
    • vulkan
    • Mali GPUs
    4416 views
    3 replies
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    glShaderBinary error message = 1281 0

    • Mali Offline Compiler
    2668 views
    3 replies
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    Vulkan's createGraphicsPipelines takes too much time +1

    • vulkan
    • Mali GPUs
    4280 views
    5 replies
    Latest over 2 years ago
    by Peter Harris Arm Employee Badge
  • Answered

    change some float to half,mali offline compiler report stack spilling +1

    • Mali Offline Compiler
    3117 views
    3 replies
    Latest over 2 years ago
    by deviljz
  • Answered

    Huge memory leak when drawing shapes on surface textures on Mali G68/G72/G77 Android 12+ +1

    • Android OpenGL ES
    • Mali-G72 GPU
    • Mali-G77 GPU
    • Mali GPUs
    6543 views
    9 replies
    Latest over 2 years ago
    by ComBatVision
  • Answered

    Update for ODROID N2+ R40 user space binary driver? +1

    • Bifrost
    • Mali GPUs
    6357 views
    6 replies
    Latest over 2 years ago
    by allanmac
  • Not Answered

    Mali-G52 OpenCL performances 0

    • OpenCL
    • Mali GPUs
    2163 views
    0 replies
    Started over 2 years ago
    by virgile
<>
Topics being discussed in this forum
  • Adaptive Scalable Texture Compression (ASTC)
  • Android
  • Arm Mobile Studio
  • arm streamline
  • Bifrost
  • DS-5 Streamline
  • Mali Drivers
  • Mali GPUs
  • Mali Graphics Debugger
  • Mali Offline Compiler
  • Mali Texture Compression Tool
  • Mali-400
  • Mali-450
  • Mali-G71
  • Mali-GPU
  • Mali-T604
  • Mali-T628
  • Mali-T760
  • Midgard
  • OpenCL
  • OpenGL ES
  • shader core
  • Streamline
  • Streamline Performance Analyzer
  • vulkan