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  • Description A forum for developers building high-performance mobile apps, cutting-edge graphics, and immersive gaming experiences on Arm.
  • Threads 1414 Questions
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  • Answered

    ARM Mali GPUs max concurrent threads 0

    • Smart Phone
    • Mali GPUs
    4284 views
    5 replies
    Latest over 1 year ago
    by Peter Harris Arm Employee Badge
  • Answered

    glShaderSource - one string vs multiple strings 0

    • Android OpenGL ES
    • compilation
    3293 views
    3 replies
    Latest over 1 year ago
    by Peter Harris Arm Employee Badge
  • Answered

    ARM's ISP calibration tool and control tool 0

    3112 views
    2 replies
    Latest over 1 year ago
    by Will Hsu
  • Answered

    Best approach for instancing +1

    2948 views
    3 replies
    Latest over 1 year ago
    by Peter Harris Arm Employee Badge
  • Not Answered

    Graphics analyzer wont capture 0

    • Android
    • Graphics Analyzer
    • Graphics and Gaming
    1562 views
    1 reply
    Latest over 1 year ago
    by Martyn Bliss Arm Employee Badge
  • Answered

    Performance Advisor report creation is slow 0

    • Performance Advisor
    • arm streamline
    7190 views
    4 replies
    Latest over 1 year ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    Unreal engine 5 performance 0

    5467 views
    2 replies
    Latest over 1 year ago
    by Ben Clark Arm Employee Badge
  • Answered

    Can't confirm adb path in frame adviser gui in mac os. 0

    • Arm Mobile Studio
    2797 views
    2 replies
    Latest over 1 year ago
    by sindney
  • Not Answered

    frame advisor capture terminated when click analyze button 0

    • Mali GPU Tools
    • Performance Advisor
    2217 views
    2 replies
    Latest over 1 year ago
    by iculi
  • Suggested Answer

    want to know Work registers more information 0

    • Mali Offline Compiler
    2841 views
    3 replies
    Latest over 1 year ago
    by Peter Harris Arm Employee Badge
  • Answered

    glProgramBinary - is it still relevant or are all shaders already cached in runtime +1

    • Android OpenGL ES
    • OpenGL
    2247 views
    1 reply
    Latest over 1 year ago
    by Peter Harris Arm Employee Badge
  • Answered

    Why there are sRGB/RGB modes in ASTC encoder 0

    • Adaptive Scalable Texture Compression (ASTC)
    • Mali Texture Compression Tool
    2569 views
    2 replies
    Latest over 1 year ago
    by JoshuaLyn
  • Answered

    A Vulkan driver for Orange Pi 5 Plus 0

    4133 views
    2 replies
    Latest over 1 year ago
    by Jay Greathouse
  • Not Answered

    Need Assistance with Mali Tools and Development Platforms for VR 0

    1601 views
    1 reply
    Latest over 1 year ago
    by Roberto Lopez Mendez Arm Employee Badge
  • Answered

    timing renderpass using renderdoc 0

    2288 views
    1 reply
    Latest over 1 year ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    How to profile WebGame with Streamline? 0

    2438 views
    2 replies
    Latest over 1 year ago
    by Ben Clark Arm Employee Badge
  • Not Answered

    GL_OES_EGL_image_external_essl3 in compute shader get error 0

    1849 views
    1 reply
    Latest over 1 year ago
    by Peter Harris Arm Employee Badge
  • Suggested Answer

    what does counter $MaliL2CacheRequestsReadRequests signifies? 0

    2804 views
    3 replies
    Latest over 1 year ago
    by Peter Harris Arm Employee Badge
  • Answered

    streamline counter - warp divergence rate 0

    2475 views
    2 replies
    Latest over 1 year ago
    by Peter Harris Arm Employee Badge
  • Answered

    confusion of fp32 operations per cycle +1

    7529 views
    12 replies
    Latest over 1 year ago
    by Venkatesh K R
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Topics being discussed in this forum
  • Adaptive Scalable Texture Compression (ASTC)
  • Android
  • Arm Mobile Studio
  • arm streamline
  • Bifrost
  • DS-5 Streamline
  • Mali Drivers
  • Mali GPUs
  • Mali Graphics Debugger
  • Mali Offline Compiler
  • Mali Texture Compression Tool
  • Mali-400
  • Mali-450
  • Mali-G71
  • Mali-GPU
  • Mali-T604
  • Mali-T628
  • Mali-T760
  • Midgard
  • OpenCL
  • OpenGL ES
  • shader core
  • Streamline
  • Streamline Performance Analyzer
  • vulkan