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The device manager failed to initialize: Could not run adb, is the path 'adb' correct? Adb failed with exit code 2. Command: version Output : execve failed: No such file or directory
hi i'm not able to select the apply and close button to point out the adb path.
The adb is installed by android studio in a standard path, and i'v added it to system path.
Frame adviser version:
Build date: Dec 1 2023
GUI build: 13b99d11e42c94d22c9321d66feb5c1733767412
Backend build: d1594be6145fe5da06f72754f570eee482255f2c
Macos: 13.6.2 (22G320) M1 Pro
Not directly related to this post but i'm getting frequent crashes with message like:
[2023-12-21 16:51:31.971] [Loader:interceptor] [debug] GLESTexture framebuffer info not present. Continuing with default values. [2023-12-21 16:51:31.971] [Loader:interceptor] [debug] GlTextureSurfaceAsset (id=0, instance_counter=11772) should have one free attachment. [2023-12-21 16:51:31.971] [Loader:interceptor] [debug] GLESTexture framebuffer info not present. Continuing with default values. [2023-12-21 16:51:31.971] [Loader:interceptor] [debug] GlTextureSurfaceAsset (id=0, instance_counter=11781) should have one free attachment. [2023-12-21 16:51:31.971] [Loader:interceptor] [debug] GLESTexture framebuffer info not present. Continuing with default values. [2023-12-21 16:51:31.971] [Loader:interceptor] [debug] GlTextureSurfaceAsset (id=0, instance_counter=11790) should have one free attachment. [2023-12-21 16:51:31.971] [Loader:interceptor] [debug] GLESTexture framebuffer info not present. Continuing with default values.
And there's un supported image format reported as well.