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EXT_EGL_image_storage: what is current status?

Hi,

What is the current status regarding  EXT_EGL_image_storage extension?

I would like to use new API: EGLImageTargetTexStorageEXT .

Thanks,

Jeff

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  • Hi Jeff,

    The extension implementation doesn't come from our released driver - we've not implemented it at the moment - so it's possible Android P is emulating it or it's been added by the device manufacturer but honestly I'm guessing here.

    As Android P is still a pre-release developer preview there isn't a lot we can do on a public forum here - if you are a Mali licensee please get in touch via support@arm.com.

    Cheers, 
    Pete

  • same case and problem:

    I'm trying to do is to create an OpenGL Texture, backed by an EGL image, and then bind it as a compute shader image.  

    However, when I call glBindImageTexture I get following error: 1282

    glBindImageTexture::the texture bound to image unit is not immutable

    have support glEGLImageTargetTexStorageEXT?

    Please advise,

  • same problem,have support glEGLImageTargetTexStorageEXT?

    Please advise,

    Thanks!