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Hi,
What is the current status regarding EXT_EGL_image_storage extension?I would like to use new API: EGLImageTargetTexStorageEXT .
Thanks,
Jeff
Hi Jeff,
The extension implementation doesn't come from our released driver - we've not implemented it at the moment - so it's possible Android P is emulating it or it's been added by the device manufacturer but honestly I'm guessing here.
As Android P is still a pre-release developer preview there isn't a lot we can do on a public forum here - if you are a Mali licensee please get in touch via support@arm.com.
Cheers, Pete
same case and problem:
I'm trying to do is to create an OpenGL Texture, backed by an EGL image, and then bind it as a compute shader image.
However, when I call glBindImageTexture I get following error: 1282
glBindImageTexture::the texture bound to image unit is not immutable
have support glEGLImageTargetTexStorageEXT?
Please advise,
same problem,have support glEGLImageTargetTexStorageEXT?
Thanks!