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Tiled rendering: origin of tiles coordinates

Hi!

I have a question about tiled-rendering.

Wiki says, "Tiled rendering is the process of subdividing (or tiling) a computer graphics image by a regular grid".

As I understand android window is dividing by a grid.

Where is a origin of this grid? (lower left, upper left side, etc...)

If It's depend's on gpu, or driver version how can I actually check this on Android system. May be it depends on Android version?

Thanks for you help!

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