Hi!
I have a question about tiled-rendering.
Wiki says, "Tiled rendering is the process of subdividing (or tiling) a computer graphics image by a regular grid".
As I understand android window is dividing by a grid.
Where is a origin of this grid? (lower left, upper left side, etc...)
If It's depend's on gpu, or driver version how can I actually check this on Android system. May be it depends on Android version?
Thanks for you help!
Thank for your answer, Pete.
Using GL_EXT_swap_buffers_with_damage is a good idea. But I'm not sure that power consumption will be acceptable...
This extension may also be of interest:
https://www.khronos.org/registry/egl/extensions/KHR/EGL_KHR_partial_update.txt
Pete