I am trying to trace the GPU activity on an unrooted Samsung S6 using Unity. I have added the libMGD.so to my application and it does appear in my .apk package. I have installed the MGDDaemon and this can see my application.
I start the MGDDaemon and the Mali Graphics Debugger application (Windows8).
Debug | "Connect to target" appears to work and launches a window titled "Capturing Target@/127.0.0.1:5002".
There is no message on the console and no other output appears.
From the MGDDaemon app on device, I select my application which launches.
There are still no traces appearing within the Windows MGD app.
MGD v 3.0.0.6d92cba7
android-non-root\arm\armeabi-v7a\libMGD.so dated 05/08/2015 18:38
Are messages getting lost somewhere?
Thanks in advance,
Ed
Thanks for the steps! We get a lot of people asking about MGD + Unity, so I'll raise this with the team and see if we can add some Unity specific steps to our documentation.
As for the VR support, I believe the team are aware of the problem, and we plan to support it.
Thanks,
Chris
Hi,
MGD v3.4.1 has been released Mali Graphics Debugger - Mali Developer Center and supports VR with frame detection. Let us know if you have any issues.
Cheers,
Jacek