The problem of atomic addition operation failing on large-sized buffers

When the size of Buffer<int>exceeds 65535, the atomic addition operation performed on the portion of Buffer that exceeds 65535 will not truly take effect.

I tested it using UE5's compute shader.

I tested it on MediaTek Dimensity 9300, which is G720. Is this a driver issue or a hardware limitation?

Qualcomm's Snapdragon 8Gen3 does not have this issue