When the size of Buffer<int>exceeds 65535, the atomic addition operation performed on the portion of Buffer that exceeds 65535 will not truly take effect.
I tested it using UE5's compute shader.
I tested it on MediaTek Dimensity 9300, which is G720. Is this a driver issue or a hardware limitation?
Qualcomm's Snapdragon 8Gen3 does not have this issue
The driver team confirm that we do indeed have a compiler erratum that truncates the index of buffers atomics array accesses to 16-bits, which matches the fault that you are seeing. We don't know of any "neat" workaround unfortunately, so the options are really:
Kind regards, Pete