At the moment I get a OOM error when sampling a GL_R32F texture using a sampler2D in a compute shader on a Samsung S6. (It works on Tegra K1). I get this error:
GLES-MALI OOM error: execution failed (gles_drawp_call_finish at hardware/samsung_slsi/MaliT760_r5p0_05dev2_Istor/drivers/product/gles/src/draw/mali_gles_draw_internal.c:143)
Is this a known problem? (Or is the format the root cause of this at all?)
Regards,
Tom
Hi,
In the cases I've tested the textures are 480 x 97 and I'm trying to scale it using texture to 512 x 128. So hopefully I'm not OOM
Keep up the good work on your good and super strict GLSL ES shader compiler!
Thanks - I'll let know you when we have more info from our side.
Pete