At the moment I get a OOM error when sampling a GL_R32F texture using a sampler2D in a compute shader on a Samsung S6. (It works on Tegra K1). I get this error:
GLES-MALI OOM error: execution failed (gles_drawp_call_finish at hardware/samsung_slsi/MaliT760_r5p0_05dev2_Istor/drivers/product/gles/src/draw/mali_gles_draw_internal.c:143)
Is this a known problem? (Or is the format the root cause of this at all?)
Regards,
Tom
Thanks - really useful feedback. One final question - how big are the textures in question? Is the behaviour the same irrespective of resolution? (just helps us rule out real OOM issues).
Regards, Pete
Hi,
In the cases I've tested the textures are 480 x 97 and I'm trying to scale it using texture to 512 x 128. So hopefully I'm not OOM
Keep up the good work on your good and super strict GLSL ES shader compiler!
Thanks - I'll let know you when we have more info from our side.
Pete