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How about Off-line Shader Compiler to analyze OpenCL?

Hi,

I'm studying OpenCL and try to kernel performance analyze with Mali Developer Guide

(Mali-T600 Series GPU OpenCL Developer Guide - Mali Developer Center)

But I can't understand below:  In chapter 8.1.3

  "Use the Off-line Shader Compiler to check the balancing between the different pipelines."

As far as my understanding, Off-line Shader Compiler cannot compile OpenCL kernel.

How to use the compiler?

And what can I get beneficial information with Off-line Shader Compiler?

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