This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

Do you have a plan to support SSBO at vertex shader on OpenGL ES?

I got error messages like below. My Mali GPU is Mali-G78 and it returns 0 at GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS.

The number of vertex shader storage blocks (1) is greater than the maximum number allowed (0)

So this error message is correct. However this feature is very common nowadays. Do you have a plan to support this?