Do you have a plan to support SSBO at vertex shader on OpenGL ES?

I got error messages like below. My Mali GPU is Mali-G78 and it returns 0 at GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS.

The number of vertex shader storage blocks (1) is greater than the maximum number allowed (0)

So this error message is correct. However this feature is very common nowadays. Do you have a plan to support this?