I am using Arm Mobile Studio for the first time and trying to work with Graphics Analyzer acording to Arm Mali GPU Training Series Ep 3.4 : Graphics Analyzer, but getting this
using Huawei P20 Lite With Android 9.0 as a test device. How can i overcome this problem.
> I prepared my Unity project according to Performance Advisor User Guide PDF > 2.3.1 Prepare your Unity Project section and in the Assets>Plugin folder, there was a file named "libMGD.so" and probably Analyzer was using this library. Ah, yes, that would take precedence. Thanks for confirming the solution, and we'll make sure to clarify this issue in our next release!
P.S. Note that the library integration into the Unity application build is only needed for Android 9 or older. For Android 10+ we can inject the Performance Advisor library at runtime using OpenGL ES layers.