I am using Arm Mobile Studio for the first time and trying to work with Graphics Analyzer acording to Arm Mali GPU Training Series Ep 3.4 : Graphics Analyzer, but getting this
using Huawei P20 Lite With Android 9.0 as a test device. How can i overcome this problem.
I tried what you said. Unfortunately it didn't work that way, but there was something I forgot to mention. I prepared my Unity project according to Performance Advisor User Guide PDF > 2.3.1 Prepare your Unity Project section and in the Assets>Plugin folder, there was a file named "libMGD.so" and propblably Analyzer was using this library. So i deleted it and build app to device again then tried to capture in Graphic Analyzer and it worked!
Peter Harris said:Have you used the tools before? It looks like its picking up an older version of the interceptor library.
This was successful thanks to the tip you gave me in your previous answer! Thank you for enlightening me Pete, you are the best!
> I prepared my Unity project according to Performance Advisor User Guide PDF > 2.3.1 Prepare your Unity Project section and in the Assets>Plugin folder, there was a file named "libMGD.so" and probably Analyzer was using this library. Ah, yes, that would take precedence. Thanks for confirming the solution, and we'll make sure to clarify this issue in our next release!
P.S. Note that the library integration into the Unity application build is only needed for Android 9 or older. For Android 10+ we can inject the Performance Advisor library at runtime using OpenGL ES layers.