Why is it showing only 1 render pass?It is a game on Unity, what is wrong?
Could we please have a bit more context? What are you trying to render (including what passes are expected), and how are you analyzing it?
Hi, Ben! :)
It's a game on unity. It's apk file (Development Build). It's Universal Render Pipeline, forward rendering.
So in game in unity I have many different objects, and in profile in unity at the desktop I see:
SetPass Calls: 113 Draw Calls: 1.8k Batches: 223
when I am capturing a frame by Arm MS Graphics Analizer 2021.0 on my HUAWEI p30 light theare is something strange as you can see on the attached screen in the first message.
And I expected to see something like on this screen (it's another build from Unreal Engine):
So the problem is not in phone, and probably in Unity or in Arm Graphics Analizer.
So do you know what can it be? Thanks for help!