Why is it showing only 1 render pass?It is a game on Unity, what is wrong?
Hi! In case of Vulkan that's probably the expected list of function calls for 1 frame. Can you see the contents of command buffers?Here's an example:
Correct, in the current tooling this is the expected behavior.
For OpenGL ES the tool shows frames/renderpasses/draw calls
For Vulkan the tool shows frames/queue submits. The queue content is there, including the ability to capture per draw screenshots, but it's not navigable from the side-bar. It's not the most intuitive approach, but it was what was possible with the current tool. RenderDoc can be used as an alternative which shows something closer to the OpenGL ES view.Cheers, Pete
Thanks! Now I know that with Vulkan there are less info :(