This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

If early-z is disabled, FPK is also disabled?

In Mali GPU, FPK will also be disabled, if early-z is disabled?

Parents
  • Hi Mark, 

    Hidden surface removal requires guarantees that the occluder is opaque before fragment shading occurs. Opacity meaning both not using the destination color (not using blending, framebuffer fetch), and with a known sample coverage (either ZS test disabled, so always passes, or a resolved ZS test, so no discards, no alpha-to-coverage). 

    HTH, 
    Pete

Reply
  • Hi Mark, 

    Hidden surface removal requires guarantees that the occluder is opaque before fragment shading occurs. Opacity meaning both not using the destination color (not using blending, framebuffer fetch), and with a known sample coverage (either ZS test disabled, so always passes, or a resolved ZS test, so no discards, no alpha-to-coverage). 

    HTH, 
    Pete

Children