In Mali GPU, FPK will also be disabled, if early-z is disabled?
Hi Mark
This forum is for questions about how to use the community. Please look at https://community.arm.com/developer/f and let me know which product forum I can move this question to.
Thanks
Oli from the Community team
Graphics and gaming.
Thanks Peter!
Hi Mark, Hidden surface removal requires guarantees that the occluder is opaque before fragment shading occurs. Opacity meaning both not using the destination color (not using blending, framebuffer fetch), and with a known sample coverage (either ZS test disabled, so always passes, or a resolved ZS test, so no discards, no alpha-to-coverage).
HTH, Pete
Hi Peter,
From Mali's spec, I learn that FPK of Mali GPU has a FIFO.But FIFO has limit capacity. will some passed FPK pixels be removed from FPK FIFO? If those pixels will be removed, overdraw is still exist?