I'm working on a Unity OpenGL ES app and analyzing it in the GA, using a Samsung S9 with a Mali-G72 gpu
I was trying to take a look at the shader map so I toggled on the shadermap mode and captured a frame. The screen of the device went completely yellow and the framebuffers are not showing me the actual shader map
and then I click the frame-> renderPass(frameBuffer2) and I can see some statistics on the shaders but not the actual shadermap
The place where the user guide tells me to look does not display anything. I either get a yellow screen or the image itself but not the map
Any idea why my screen turns all yellow and how to display the shadermaps?
So when I try the individual draw call, I click on a draw call to see what it's building and I get something like this
So it's showing me some shader information and the object that gets drawn.
It doesn't let me upload the mgd file, it might be too big..