Which between the 2 approaches is better and why?
1. 3 YUV textures and shader code
2. YUV image of GL_OES_EGL_image_external
ok, so the chromatic conversion is done through some hardwrae logic while reading from the memory itself, by applying the appropriate coefficients based on the YUV format?
Hi pulsar,
We won't talk about how the internals of our products work publicly - as a developer you don't need to know if we do our job right . All we can confirm is the programmer-visible behavior, which is that the shader code will get RGB color values, and you can specify per-platform conversion weights.
HTH, Pete