Which between the 2 approaches is better and why?
1. 3 YUV textures and shader code
2. YUV image of GL_OES_EGL_image_external
Hi pulsar,
We won't talk about how the internals of our products work publicly - as a developer you don't need to know if we do our job right . All we can confirm is the programmer-visible behavior, which is that the shader code will get RGB color values, and you can specify per-platform conversion weights.
HTH, Pete