Arm Community
Site
Search
User
Site
Search
User
Groups
Education Hub
Distinguished Ambassadors
Open Source Software and Platforms
Research Collaboration and Enablement
Forums
AI and ML forum
Architectures and Processors forum
Arm Development Platforms forum
Arm Development Studio forum
Arm Virtual Hardware forum
Automotive forum
Compilers and Libraries forum
Graphics, Gaming, and VR forum
High Performance Computing (HPC) forum
Infrastructure Solutions forum
Internet of Things (IoT) forum
Keil forum
Morello forum
Operating Systems forum
SoC Design and Simulation forum
SystemReady Forum
Blogs
AI and ML blog
Announcements
Architectures and Processors blog
Automotive blog
Graphics, Gaming, and VR blog
High Performance Computing (HPC) blog
Infrastructure Solutions blog
Internet of Things (IoT) blog
Operating Systems blog
SoC Design and Simulation blog
Tools, Software and IDEs blog
Support
Arm Support Services
Documentation
Downloads
Training
Arm Approved program
Arm Design Reviews
Community Help
More
Cancel
Support forums
Graphics, Gaming, and VR forum
Bug in driver (Android SGS 2 I9100)
Jump...
Cancel
Locked
Locked
Replies
5 replies
Subscribers
136 subscribers
Views
5535 views
Users
0 members are here
Android
OpenGL ES
Mali-GPU
Mali-400
Options
Share
More actions
Cancel
Related
How was your experience today?
This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion
Bug in driver (Android SGS 2 I9100)
Laurent Mallet
over 11 years ago
Note: This was originally posted on 3rd June 2011 at
http://forums.arm.com
Hello,
I'm an Android dev and have bought the SGS 2 I9100 (GPU Mali 400). I have developed a tool called
GPUBench and tested on this device and found a bug which cause many artefact.
In shader, sin & cos are valid (or correct) between -6.14 and 6.14; when angle is important, result are
false.
I have created and apk which show the problem:
http://bit.ly/ikF3rz
And there is code source:
http://bit.ly/jb9H6c
How fix driver on Android ? Is it the work of ARM or Samsung ?
Thanks
twitter: ellis2323
mail: laurent.mallet at_ gmail.com
Parents
Pete
over 11 years ago
Note: This was originally posted on 8th June 2011 at
http://forums.arm.com
Hi,
designing a GPU for use in a mobile phone is a big challenge - we have to balance the need for great graphics performance with the need for great battery life. There are many trade-offs to be made in the areas of power consumption, memory bandwidth, cost, etc.
We designed the Mali-400 MP pixel processor hardware to be both fast and power efficient - we believe that "˜mediump' is the right level of precision for the fragment shaders. Note that the vertex processor does support "˜highp', where we believe more precision may be needed.
To achieve the best power-saving, these precision trade-offs need to be made in the hardware. So although the Mali-400 MP has a very flexible software architecture, this is not something that we could change in the driver.
Hope this helps, Pete
Cancel
Up
0
Down
Cancel
Reply
Pete
over 11 years ago
Note: This was originally posted on 8th June 2011 at
http://forums.arm.com
Hi,
designing a GPU for use in a mobile phone is a big challenge - we have to balance the need for great graphics performance with the need for great battery life. There are many trade-offs to be made in the areas of power consumption, memory bandwidth, cost, etc.
We designed the Mali-400 MP pixel processor hardware to be both fast and power efficient - we believe that "˜mediump' is the right level of precision for the fragment shaders. Note that the vertex processor does support "˜highp', where we believe more precision may be needed.
To achieve the best power-saving, these precision trade-offs need to be made in the hardware. So although the Mali-400 MP has a very flexible software architecture, this is not something that we could change in the driver.
Hope this helps, Pete
Cancel
Up
0
Down
Cancel
Children
No data