Is the Starter Editor still a thing?
Im trying to use it with no luck, the error I get is;
"Failed to setup licensing. It looks like licensing file or sewer is not found,...."
I already checked multiply times for my ARMLMD_LICENSE_FILE environment setup;
ARMLMD_LICENSE_FILE=/Users/####/Downloads/mobilestudio-macosx/data/starter_edition.dat
its look right for me, I do have the file there.
Any idea?
Thanks
yes I didn't setup it and I got the error, the manual say that the license is detected automatic but I still got the error.
what I tried so far.
Download AMS, move it to download folder (not from the mount image). run it. Get Error about Licensing.
Check systemenv for any ARMLMD , found one that is point to streamline.app (it should point to the .dat if I'm not wrong)
run AMS again, still error.
unset ARMLMD, run AMS, error.
export ARMLMD with license.dat file, error
unset ARMLMD
set ARMLMD manually in batch config.
check if the system variable is there echo ARMLMD...
run AMS. error.
its; Arm_Mobile_Studio_2019.2_macos
Thank you for replying.
Hi again,
I unset all, delete all, download it again.
When I start Streamline I get the error, I check the env variables and I have;
ARMLMD_LICENSE_FILE=/Users/#####/Downloads/mobilestudio-macosx/streamline/Streamline.app
Funny thing is that my download folder is not "mobilestudio-macosx", any name I use it always try to point to "mobilestudio-macosx"
I also have (sometimes only)
ARM_TOOL_VARIANT=hv_m
from the FAQ "ARM_TOOL_VARIANT" env var is only needed for licensed versions. i also unset it when it show up.
I tried change my folder name to "mobilestudio-macosx" with no luck.
setting the variable manually also didn't help.
I remember I had the same issues long time ago and I gave up, so I just use offline compiler and graphic debugger.
It would be nice to get it to work because we have some Galaxy s6,s7,s9,s10, Huawei phones ready to test :/
Can you provide some more details and we'll try and reproduce here:
Checking with the engineering team here, and we don't set or export any environment variables in the tools so we think that the incorrect setting:
ARMLMD_LICENSE_FILE=/Users/#####/Downloads/mobilestudio-macosx/streamline/Streamline.app... must be getting picked up from something in your system configuration.
Did you set anything up for an earlier Mobile Studio installation which is still lurking?
My Mac; Mojave 1.14.6 ( can't update, company police)
terminal -> printenv:No ARM variables
bash_profile:No ARM variables
-----
My procedure; download the DMG file to Download folder ("Arm_Mobile_Studio_2019.2_macos.dmg"), open the dmg file, copy "Arn Mobile Studio 2019.2" inside my download folder.
Unmount "Arm_Mobile_Studio_2019.2_macos.dmg"
check printenv in terminal;
ARMLMD_LICENSE_FILE=/Users/##/Downloads/mobilestudio-macosx/streamline/Streamline.app------As I just copy the Arm Mobile Studio, the adress is:
/Users/#####f/Downloads/Arm\ Mobile\ Studio\ 2019.2
I go to -> ..
Downloads/Arm\ Mobile\ Studio\ 2019.2 /streamline/Streamline.app
open it and license error.open terminal;
unset ARMLMD_LICENSE_FILEunset ARM_TOOL_VARIANT
I also checked ARM in with no luck;
/etc/environment
/etc/profile
~/.profile
~/.bashrc
Somehow im getting wrong setting maybe from previous install. I will keep digging.
Do you have anything getting set by the launchctl / launchd .plist configuration file, e.g. something like this?:
http://www.dowdandassociates.com/blog/content/howto-set-an-environment-variable-in-mac-os-x-launchd-plist/
You can force unset launchctrl managed environment variables with:
launchctl unsetenv ARMLMD_LICENSE_FILE launchctl unsetenv ARM_TOOL_VARIANT launchctl unsetenv ARM_MS_TOOL_VARIANT
Cheers,Pete
Hi, yes I did check launchctl with no ARM information.
I tried the unsetenv with no luck even after restarting the pc.
I will try in another computer today