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Coming soon in Arm Frame Advisor
Julie Gaskin
Read about our vision for future feature enhancements in Frame Advisor. We have listened to your feedback and plan to extend the kinds of analyses you can perform. Help us to create more great features…
March 13, 2024
Using the new custom reporting features in Performance Advisor
Connor Brookes
Explaining the new custom reporting features in Performance Advisor and how to use them.
March 4, 2024
Beyond Mobile: Arm Mobile Studio is now Arm Performance Studio
Julie Gaskin
We are proud to announce that the latest version of our profiling tool suite for mobile is now available to download and use for free. In this release, we have a few changes to tell you about.
February 26, 2024
Optimize game graphics with Variable Rate Shading
arm-phodges
How to use Variable Rate Shading (VRS) to create more immersive gaming experiences, while maintaining performance and efficiency targets.
February 7, 2024
Framebuffer Fetch in Vulkan
Jan-Harald Fredriksen
Learn about the Vulkan extensions that let you access tile memory from fragment shaders on Arm GPUs and common techniques these can be used for.
January 30, 2024
The mobile gaming revolution, powered by Arm
Philippe Bressy
This blog describes the stratospheric growth of mobile gaming growth from the late 90s to present day, and how Arm technology has been at the heart of the mobile gaming revolution.
January 8, 2024
Use Perfetto to analyze graphic issues
Oscar Zhang
How to capture Perfetto trace and how to use it to analyze graphic issues.
December 21, 2023
Introducing Frame Advisor with Arm Mobile Studio 2023.5
Julie Gaskin
Learn about Frame Advisor, a new frame-based performance analysis tool to help you optimize rendering workloads for Arm Immortalis and Mali GPUs.
December 11, 2023
Arm Mobile Studio 2023.4 now available
Julie Gaskin
It’s been another busy summer in our profiling tools team, culminating in the release of Arm Mobile Studio 2023.4 at the start of October.
November 3, 2023
More speed with Arm Mobile Studio 2023.1
Julie Gaskin
What's new in Arm Mobile Studio? Here's a round-up of the latest improvements we've made to our free profiling tools for Android.
May 12, 2023
Yet more ASTC compression
Peter Harris
This blog explains the performance and quality benefits that developers can expect if they switch to the latest astcenc 4.4 compressor release.
April 24, 2023
Arm Immortalis-G715 Developer Overview
Peter Harris
The new Arm®︎ Immortalis™︎ -G715 GPU is now available in consumer devices. This blog explores what is new, and how developers can get the best performance out of it.
March 20, 2023
Success in mobile games with ray tracing
arm-phodges
Blog provides details on how to use ray tracing techniques successfully across all mobile games on Arm-powered smartphones.
March 6, 2023
Arm at Vulkanised 2023
Peter Harris
A summary of the Arm talks at Khronos' Vulkanised 2023 event.
March 1, 2023
Using RenderDoc to Find Shader Issues in OpenGL ES
xiang chen
In this blog post, read about how to use RenderDoc to find Shader issues in OpenGL ES.
March 1, 2023
Automated performance monitoring and more with Arm Mobile Studio 2022.4
Julie Gaskin
Here are some of the highlights from the latest release of Arm Mobile Studio, to support easier performance analysis for game developers.
January 30, 2023
Performance analysis with Arm Mobile Studio
Julie Gaskin
In part 3 of Arm’s Mali GPU training series, learn how to analyze the performance of a mobile game with Arm Mobile Studio, our free-to-use performance analysis tool suite.
December 5, 2022
Best practice principles for mobile game development
Julie Gaskin
Part 2 of Arm's free Mali GPU training for mobile graphics developers. Here, we present the latest best practice recommendations to get the best from devices with Mali GPUs.
November 26, 2022
Best practices to resolve typical multi-context rendering issues
Fred.Li
Read the best practices for application that have multi context render operation with Mali CSF based GPUs.
November 24, 2022
Grow your mobile graphics knowledge with Arm's free training
Julie Gaskin
Part 1 of Arm’s free Mali GPU training helps graphics developers get the best performance on mobile. You will learn the fundamentals of GPU hardware, and best practices for game content.
November 10, 2022
Multi-agent reinforcement learning scalability on Android devices
Shafiullah Rahman
This blog provides detailed information about how to apply multi-agent reinforcement learning across Android devices.
September 20, 2022
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