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Graphics Analyzer shadersmap missing

I'm working on a Unity OpenGL ES app and analyzing it in the GA, using a Samsung S9 with a Mali-G72 gpu

I was trying to take a look at the shader map so I toggled on the shadermap mode and captured a frame.  The screen of the device went completely yellow and the framebuffers are not showing me the actual shader map

and then I click the frame-> renderPass(frameBuffer2) and I can see some statistics on the shaders but not the actual shadermap

The place where the user guide tells me to look does not display anything. I either get a yellow screen or the image itself but not the map

Any idea why my screen turns all yellow and how to display the shadermaps?

Parents
  • So when I try the individual draw call, I click on a draw call to see what it's building and I get something like this 

    So it's showing me some shader information and the object that gets drawn.

    It doesn't let me upload the mgd file, it might be too big..

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  • So when I try the individual draw call, I click on a draw call to see what it's building and I get something like this 

    So it's showing me some shader information and the object that gets drawn.

    It doesn't let me upload the mgd file, it might be too big..

Children
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