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I'm working on a Unity OpenGL ES app and analyzing it in the GA, using a Samsung S9 with a Mali-G72 gpu
I was trying to take a look at the shader map so I toggled on the shadermap mode and captured a frame. The screen of the device went completely yellow and the framebuffers are not showing me the actual shader map
and then I click the frame-> renderPass(frameBuffer2) and I can see some statistics on the shaders but not the actual shadermap
The place where the user guide tells me to look does not display anything. I either get a yellow screen or the image itself but not the map
Any idea why my screen turns all yellow and how to display the shadermaps?