As the title says, I want to get some data from Mali, but I just found the way to get some common info by call GL10.glGetString. Is there a particular way to achieve it?
Hi Peter, thanks for your answer.
As you say, I want to get Mali's shader core number for performance. I'm collecting some hardware configs to indicate which level (High/Medium/Low) the device that my application is running on belongs to. I think the shader core number is one of important configs for Mali's GPU, and some CPU configs will be taken into account. The way to evaluate may be not accurate, but it's enough for me. It's a pity I can't get the data, I'll find another way or calculation model to achieve it.
Thank you again! BTW, your The Mali GPU: An Abstarct Machine series is great!