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It is possible to mix vulkan and opengl in the same render thread ?

When I try using huawei mate9 which GPU is mali G71, I found that the vulkan and opengl can not run in the same thread. Is there any restriction in driver side?   

This is the screenshot of my demo app. The red colde view is the webview page which is backended by vulkan, the rest of this screen is draw by opengl.

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  • In principle this should work without restriction - both APIs have a unique rendering context which can co-exist in parallel - but it's not something we have seen anyone try so there may be some lurking issues.

    Do you have a small reproducer test case you can share, so I can raise a ticket for our developer team to investigate?

    Thanks ,
    Pete

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  • In principle this should work without restriction - both APIs have a unique rendering context which can co-exist in parallel - but it's not something we have seen anyone try so there may be some lurking issues.

    Do you have a small reproducer test case you can share, so I can raise a ticket for our developer team to investigate?

    Thanks ,
    Pete

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