I've recently discovered shader sampling bug on r12p1 on S7 series. Looks visually similar to what we previously had on r7p0.
Reproducing issue
Scenario 1.
Dolphin emulator:
http://dl.dolphin-emu.org/builds/dolphin-master-5.0-600.apk
Homebrew demo:
Neo Tanks - WiiBrew
Unzip downloaded archive, in Dolphin set path to unpacked folder and choose boot.dol, swipe right to a folder icon, run boot.dol.
Screenshots:
r12p1: https://s13.postimg.io/7ca1duydz/download_20160914_002047.png
v145: https://s17.postimg.io/77mtbf2gv/download_20160914_002058.png
Scenario 2:
Seascape Benchmark - Android Apps on Google Play (totally black screen)
r12p1: https://s15.postimg.io/k1glc3ycb/Screenshot_20160913_234123.png
v145: https://s21.postimg.io/i1ire4gvb/download_20160914_004921.png
Scenario 3:
REV Vehicle Demo - Android Apps on Google Play
(Missing shaders)
r12p1: https://s11.postimg.io/jbivi1n9f/download_20160914_002118.png
https://s17.postimg.io/chb8p9rin/download_20160914_002120.png
v145: https://s17.postimg.io/xawj9qvzz/download_20160914_002111.png
https://s10.postimg.io/fejl93v49/download_20160914_002114.png
I'm currently testing OpenGL ES 3.2 v1.r12p1-03dev0.cdba6cdc48f1c2d36952923a6bbafbbf
Noticed regressions.
1. WoT Blitz now having issues with shaders on this revision (no issues on previous revision
*see triangles, stripes
https://s14.postimg.org/5mee4mm4x/Screenshot_20161111_230505.png
https://s18.postimg.org/864vqmtvd/Screenshot_20161111_230436.png
https://s22.postimg.org/4ixb4mscx/Screenshot_20161111_230740.png
2. Dolphin is still badly broken (fine on Adreno/Nvidia)
https://s21.postimg.org/53vpxqpt3/Screenshot_20161112_003520.png
https://s18.postimg.org/8ku3px7op/Screenshot_20161112_001838.png
3. Vainglory Vulkan beta is pitch black now (no issues on previous revision)
https://s15.postimg.org/5usq321ff/Screenshot_20161110_214622.png
https://s14.postimg.org/sqlc4aklb/Screenshot_20161110_214739.png
Should be fairly easy to replicate, though for Dolphin I suggest NeoTanks open-source homebrew