This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

mali-cube.exe comes with SDK draws nothing on my nVidia Windows PC.

I run my 3D games/applications without problems. This is the output it made:

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,int,unsigned int const *)>::checkMissingVersions 2455) Couldn't find symbol 'g

lUniformSubroutinesuiv' in 'opengl32.dll' (required for version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,double,double,double,double)>::checkMissingVersions 2455) Couldn't find symbol

'glVertexAttribL4d' in 'opengl32.dll' (required for version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t)>::checkMissingVersions 2455) Couldn't find symbol 'glMemoryBarrier' in 'openg

l32.dll' (required for version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,double const *)>::checkMissingVersions 2455) Couldn't find symbol 'glVertexAtt

ribL1dv' in 'opengl32.dll' (required for version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,unsigned int,unsigned int,unsigned int,int *)>::checkMissingVersions 2455) Cou

ldn't find symbol 'glGetActiveSubroutineUniformiv' in 'opengl32.dll' (required f

or version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,unsigned int,unsigned int,int *)>::checkMissingVersions 2455) Couldn't find sy

mbol 'glGetActiveAtomicCounterBufferiv' in 'opengl32.dll' (required for version

of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,double const *)>::checkMissingVersions 2455) Couldn't find symbol 'glVertexAtt

ribL4dv' in 'opengl32.dll' (required for version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,unsigned int,unsigned int,int *)>::checkMissingVersions 2455) Couldn't find sy

mbol 'glGetProgramStageiv' in 'opengl32.dll' (required for version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,int,unsigned int,int,void const *)>::checkMissingVersions 2455) Couldn't find

symbol 'glVertexAttribLPointer' in 'opengl32.dll' (required for version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,double const *)>::checkMissingVersions 2455) Couldn't find symbol 'glVertexAtt

ribL2dv' in 'opengl32.dll' (required for version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,unsigned int,unsigned int,int,int *,char *)>::checkMissingVersions 2455) Could

n't find symbol 'glGetActiveSubroutineName' in 'opengl32.dll' (required for vers

ion of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,double,double)>::checkMissingVersions 2455) Couldn't find symbol 'glVertexAttr

ibL2d' in 'opengl32.dll' (required for version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,unsigned int,double *)>::checkMissingVersions 2455) Couldn't find symbol 'glGe

tVertexAttribLdv' in 'opengl32.dll' (required for version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<unsigned int __cdecl(uns

igned int,unsigned int,char const *)>::checkMissingVersions 2455) Couldn't find

symbol 'glGetSubroutineIndex' in 'opengl32.dll' (required for version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,unsigned int,unsigned int,int,int *,char *)>::checkMissingVersions 2455) Could

n't find symbol 'glGetActiveSubroutineUniformName' in 'opengl32.dll' (required f

or version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,double const *)>::checkMissingVersions 2455) Couldn't find symbol 'glVertexAtt

ribL3dv' in 'opengl32.dll' (required for version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,int,unsigned int *)>::checkMissingVersions 2455) Couldn't find symbol 'glGetUn

iformSubroutineuiv' in 'opengl32.dll' (required for version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,unsigned int,int,unsigned char,int,unsigned int,unsigned int)>::checkMissingVe

rsions 2455) Couldn't find symbol 'glBindImageTexture' in 'opengl32.dll' (requir

ed for version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,double)>::checkMissingVersions 2455) Couldn't find symbol 'glVertexAttribL1d'

in 'opengl32.dll' (required for version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<int __cdecl(unsigned int

,unsigned int,char const *)>::checkMissingVersions 2455) Couldn't find symbol 'g

lGetSubroutineUniformLocation' in 'opengl32.dll' (required for version of GL)!

FATAL - GLES: (GLNativeProxy::FunctionTable::GLFunction<void __cdecl(unsigned in

t,double,double,double)>::checkMissingVersions 2455) Couldn't find symbol 'glVer

texAttribL3d' in 'opengl32.dll' (required for version of GL)!

GL renderer: [GeForce GTS 250/PCIe/SSE2]

GL vendor:[NVIDIA Corporation]

GL version: [3.3.0]

GL shading language version: [3.30 NVIDIA via Cg compiler]

FATAL - GL33Backend: (gles::GL33ContextBackend::bindGLTextureToTargetAndTextureU

nit 1369) Could not bind texture. This should never happen. Catastrophic GLES-GL

desynchronisation is about to occur. GLError = 0x0500

FATAL - Exception thrown in egl::IApi::eglMakeCurrent -> Underlying OpenGL error

in GL33Backend. See Fatal error logs for full details. This is probably a progr

amming error, so please report it

FATAL - GL33Backend: (gles::GL33ContextBackend::updateTextureParameters::<lambda

_89e4c25b3901227b306bd6c192f89693>::operator () 1307) Could not update integer t

exture parameter. This should never happen. Catastrophic GLES-GL desynchronisati

on is about to occur. GLError = 0x0500

FATAL - Exception thrown in GLES32Api::glGetString -> Underlying OpenGL error in

GL33Backend. See Fatal error logs for full details. This is probably a programm

ing error, so please report it

glGetError() = 1280 at line 78 of main.cpp

Press enter to continue...

Parents Reply Children
No data