Hello everybody, I'm currently struggling with the said system.Is there somewhere a *full* sample code for Linux that does create an EGLImage for a texture and demonstrates how to update it with the CPU ?
Reference documentation seems ok but eglGetError keeps telling me I don't know what I'm doing
I won't post my various tries here because they don't work and therefore have no value for the reader, but I've been romaing the web and trying stuff for a while.
Cheers, Tramb
Seems I can't PM you. Whatever. Here goes to the public place.
_mali_convert_tex32_l_to_tex32_b would really need a bit of effort. Just replacing the swizzle tables with NEON code gave us 20% win for in-cache processing. And the original implementation doesn't output pixels in a linear way. I don't know much about write-combining for ARM SOCs (maybe there is documentation somewhere, next to the EGL sample ) but it seems that it's a bit risky regarding throughput.
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