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MALI-400 : eglCreateImageKHR, EGL_GL_TEXTURE_2D_KHR and updating textures with the CPU

Hello everybody, I'm currently struggling with the said system.Is there somewhere a *full* sample code for Linux that does create an EGLImage for a texture and demonstrates how to update it with the CPU ?

Reference documentation seems ok but eglGetError keeps telling me I don't know what I'm doing

I won't post my various tries here because they don't work and therefore have no value for the reader, but I've been romaing the web and trying stuff for a while.

Cheers, Tramb

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  • Sorry for not answering sooner but the project is shipping and I had to abandon experimentation for safe stuff.

    FYI,we decided a one frame latency so that we can asynchronously glTexSubImage2D image n-1 when computing image n with a pthread. It doesn' give good parallelism (because it both needs massive CPU processing and GL context access) but gave us big benefits.

    More specific stuff in a private message to you

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  • Sorry for not answering sooner but the project is shipping and I had to abandon experimentation for safe stuff.

    FYI,we decided a one frame latency so that we can asynchronously glTexSubImage2D image n-1 when computing image n with a pthread. It doesn' give good parallelism (because it both needs massive CPU processing and GL context access) but gave us big benefits.

    More specific stuff in a private message to you

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