I am using EGLImage in combination with Android GraphicBuffers to remove the need to copy to/from GPU memory. The problem is it seems only one format is supported (RGBA8888). I would like to confirm this, either by quering the driver or if you have the answer here.
1. Is there a way to get this information from the driver?
2. Is there a list of supported GraphicBuffer formats?
Hi Emil,
the GL_EXT_YUV_target, that allows GLES shaders to directly sample the YUV values, will come soon with the end devices. No specific dates nor devices yet though.
HTH,
Sylwester
Hi Sylwester,
That's exactly what I'm looking for. Do you have more information about this extension other than https://www.khronos.org/registry/gles/extensions/EXT/EXT_YUV_target.txt ? Can't wait to get my hands on it.