I am using EGLImage in combination with Android GraphicBuffers to remove the need to copy to/from GPU memory. The problem is it seems only one format is supported (RGBA8888). I would like to confirm this, either by quering the driver or if you have the answer here.
1. Is there a way to get this information from the driver?
2. Is there a list of supported GraphicBuffer formats?
Do you know how this kind of texture loading will be supported in Vulkan?