I see the latest Mali OpenGL ES Emulator 3.0 support the OpenGL ES 3.2 and also include the gl32.h head file.However, when I use some ES 3.2 API like glPatchParameteri, the link failed with unresolved external symbol __imp__glPatchParameteri@8 . glCreateShader(GL_TESS_CONTROL_SHADER) may also failed with GL_INVALID_ENUM. It seems as if it doesn't support OpenGL ES 3.2 .
I run the mali-checker, it shows my OpenGL version is 4.5.0, but there is no feature or extensions like GL_ES_VERSION_3_2 supported. What is the problem, or how can I make it support the OpenGL ES 3.2. Thank you!
My platform is Windows 10 64bits with Visual Studio 2015
Hi,
to keep you updated: we're preparing a minor version patch release, expected early next week that will address this issue.
Regards,
Adam